Successful Indie Game Dev Stories: Vlambeer

Vlambeer is a Dutch independent game development studio made up of Rami Ismail and Jan Willem Nijman. The studio was founded in 2010 after both dropped out from a game design course at the Utrecht School of the Arts. Their first game was released on 11 May 2010 as Super Crate Box and earned the studio recognition in the form of an Independent Games Festival finalist position in the Excellence in Design category. The game that made the studio famous though, was Ridiculous Fishing.

Vlambeer successful indie game dev

When they made the game they entered into a long copyright dispute. The core concept of their game came from Gamenaut’s Ninja Fishing. But if you ever pay attention to the mobile game environment you can see it is filled with “cloned” titles. This generated discussion about the cloning of video games and led Vlambeer to be somewhat of an icon on the topic. The term “Vlambeer’d” was introduced by several media outlets. In November 2013, the browser game Vlambeer Clone Tycoon was launched to provide a satirical comment on the issue of Vlambeer’s cloning ordeals.

But at the end of their battle they emerged victorious and when the game hit the stores they earned around $10,000 a day, leading to $100,000 in the first month and at the end of 2013 earned almost a $1,000,000. 

In 2015, they have experimented with live streaming their development process and have over 15,000 paid subscriptions to their twitch channel to date. Their final game was released on December 5, 2015 and was called Nuclear Throne. It has received positive reviews from critics, scoring 81/100 on Metacritic and was considered a big success. Now they are working on a new game called Space Murder and we can’t wait to play it!

 

Read more successful indie dev stories here.

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